
It wasn’t until 2013 when he expanded his idea of world building through gameplay loops with a title known as Papers Please. Through this simple gameplay loop, Pope was able to flesh out the world by making the player’s actions affect the world around them. One of the first few games Pope created was The Republia Times, a game where the player had to decide what stories made it onto the public news. Unfortunately this wasn't enough to fulfill Lucas Pope’s dreams, so he took off to start his own independent studio and create games on his own.
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He started off small by creating mods for the old school classic multiplayer shooter Quake, and then he helped Naughty Dog with the development of the original Uncharted trilogy.

He wanted to use his skills in programming to create games for others to play and enjoy. He then made a friend in high school who introduced him to robotics and eventually he earned a loving passion to program and experiment with ideas. Through watching his father Pope slowly gained an interest in tinkering around with objects. When he was a little boy, Pope spent a majority of his time with his father watching him fix equipment or objects since he was a handyman. The man who created the game we’re about to talk about is a solo indie developer named Lucas Pope. If so, you still probably don’t know what this game is, so let me explain a little bit further before we dive deeper into this review. If you're wondering what game I’m talking about then you probably haven't read the title.

A game with so much love and dedication put into it that almost every aspect of the game was perfected. A game that isn't afraid to embrace unique themes and go into territories most games wouldn't normally go towards. It's been a long time, too long in fact since I’ve played a game filled with originality and innovative ideas.
